Hound's Tooth

Overview
Sustainable Bounty Hunter Tank that debilitates enemies

Tags
Dark Side, Bounty Hunters, Scoundrel, Tank, Cargo Ship

Level 1:
Deal Physical damage to target enemy and dispel all debuffs on Hound's Tooth. Hound's Tooth recovers +10% Health if it has Taunt.

Level 2 (+5% Damage):
Deal Physical damage to target enemy and dispel all debuffs on Hound's Tooth. Hound's Tooth recovers +10% Health if it has Taunt.

Level 3 (+10% Damage):
Deal Physical damage to target enemy and dispel all debuffs on Hound's Tooth. Hound's Tooth recovers +10% Health if it has Taunt.

Level 4 (+15% Damage):
Deal Physical damage to target enemy and dispel all debuffs on Hound's Tooth. Hound's Tooth recovers +10% Health if it has Taunt.

Level 5 (Add +10% Protection Recovery):
Deal Physical damage to target enemy and dispel all debuffs on Hound's Tooth. Hound's Tooth recovers +10% Health and +10% Protection if it has Taunt.

Level 6 (+5% Damage):
Deal Physical damage to target enemy and dispel all debuffs on Hound's Tooth. Hound's Tooth recovers +10% Health and +10% Protection if it has Taunt.

Level 7 (+10% Damage):
Deal Physical damage to target enemy and dispel all debuffs on Hound's Tooth. Hound's Tooth recovers +10% Health and +10% Protection if it has Taunt.

Level 8 (+15% Damage):
Deal Physical damage to target enemy and dispel all debuffs on Hound's Tooth. Hound's Tooth recovers +10% Health and +10% Protection if it has Taunt.

Level 1:
Deal Physical damage to target enemy and inflict Breach for 3 turns, which can't be Evaded. Hound's Tooth gains Taunt for 2 turns.

Level 2 (+5% Damage):
Deal Physical damage to target enemy and inflict Breach for 3 turns, which can't be Evaded. Hound's Tooth gains Taunt for 2 turns.

Level 3 (+10% Damage):
Deal Physical damage to target enemy and inflict Breach for 3 turns, which can't be Evaded. Hound's Tooth gains Taunt for 2 turns.

Level 4 (+15% Damage):
Deal Physical damage to target enemy and inflict Breach for 3 turns, which can't be Evaded. Hound's Tooth gains Taunt for 2 turns.

Level 5 (+5% Damage):
Deal Physical damage to target enemy and inflict Breach for 3 turns, which can't be Evaded. Hound's Tooth gains Taunt for 2 turns.

Level 6 (+10% Damage):
Deal Physical damage to target enemy and inflict Breach for 3 turns, which can't be Evaded. Hound's Tooth gains Taunt for 2 turns.

Level 7 (+15% Damage):
Deal Physical damage to target enemy and inflict Breach for 3 turns, which can't be Evaded. Hound's Tooth gains Taunt for 2 turns.

Level 8 (+30% Damage):
Deal Physical damage to target enemy and inflict Breach for 3 turns, which can't be Evaded. Hound's Tooth gains Taunt for 2 turns.

Level 1:
Hound's Tooth gains 5% Protection Up (stacking) for 2 turns whenever it takes damage from an enemy's attack. While not Taunting, it has +50% Tenacity and gains +25% Turn Meter whenever another ally takes damage from an enemy's attack. Attacks that deal damage multiple times will not trigger these effects more than once.

While Hound's Tooth is active, Breached enemies have -25% Evasion.

Level 2 (+2% Protection):
Hound's Tooth gains 7% Protection Up (stacking) for 2 turns whenever it takes damage from an enemy's attack. While not Taunting, it has +50% Tenacity and gains +25% Turn Meter whenever another ally takes damage from an enemy's attack. Attacks that deal damage multiple times will not trigger these effects more than once.

While Hound's Tooth is active, Breached enemies have -25% Evasion.

Level 3 (+3% Protection):
Hound's Tooth gains 10% Protection Up (stacking) for 2 turns whenever it takes damage from an enemy's attack. While not Taunting, it has +50% Tenacity and gains +25% Turn Meter whenever another ally takes damage from an enemy's attack. Attacks that deal damage multiple times will not trigger these effects more than once.

While Hound's Tooth is active, Breached enemies have -25% Evasion.

Level 4 (+2% Protection):
Hound's Tooth gains 12% Protection Up (stacking) for 2 turns whenever it takes damage from an enemy's attack. While not Taunting, it has +50% Tenacity and gains +25% Turn Meter whenever another ally takes damage from an enemy's attack. Attacks that deal damage multiple times will not trigger these effects more than once.

While Hound's Tooth is active, Breached enemies have -25% Evasion.

Level 5 (+3% Protection):
Hound's Tooth gains 15% Protection Up (stacking) for 2 turns whenever it takes damage from an enemy's attack. While not Taunting, it has +50% Tenacity and gains +25% Turn Meter whenever another ally takes damage from an enemy's attack. Attacks that deal damage multiple times will not trigger these effects more than once.

While Hound's Tooth is active, Breached enemies have -25% Evasion.

Level 6 (+5% Protection):
Hound's Tooth gains 20% Protection Up (stacking) for 2 turns whenever it takes damage from an enemy's attack. While not Taunting, it has +50% Tenacity and gains +25% Turn Meter whenever another ally takes damage from an enemy's attack. Attacks that deal damage multiple times will not trigger these effects more than once.

While Hound's Tooth is active, Breached enemies have -25% Evasion.

Level 7 (+5% Protection):
Hound's Tooth gains 25% Protection Up (stacking) for 2 turns whenever it takes damage from an enemy's attack. While not Taunting, it has +50% Tenacity and gains +25% Turn Meter whenever another ally takes damage from an enemy's attack. Attacks that deal damage multiple times will not trigger these effects more than once.

While Hound's Tooth is active, Breached enemies have -25% Evasion.

Level 8 (When Hound's Tooth loses Taunt, it gains Taunt for 1 turn if an enemy is Breached):
Hound's Tooth gains 5% Protection Up (stacking) for 2 turns whenever it takes damage from an enemy's attack. While not Taunting, it has +50% Tenacity and gains +25% Turn Meter whenever another ally takes damage from an enemy's attack. Attacks that deal damage multiple times will not trigger these effects more than once. When Hound's Tooth loses Taunt, it gains Taunt for 1 turn if an enemy is Breached.

While Hound's Tooth is active, Breached enemies have -25% Evasion.

Level 1:
Enter Battle: Grant all other allies +10% Tenacity.

Level 2 (+15% Tenacity):
Enter Battle: Grant all other allies +25% Tenacity.

Level 3 (Other Bounty Hunter allies also gain +5% Counter Chance (stacking) whenever they resist a detrimental effect):
Enter Battle: Grant all other allies +25% Tenacity. Other Bounty Hunter allies also gain +5% Counter Chance (stacking) whenever they resist a detrimental effect.

Crew
Hound's Tooth requires the character Bossk.

Obtainable from
Light Side Hard battle 8-D

Fleet Data Cards

Shipments