Chewbacca

Overview
Mighty Rebel Attacker who Guards the weakest ally

Tags
Light Side, Scoundrel, Smuggler, Attacker, Rebel

Level 1:
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.

Level 2 (+5% Damage):
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.

Level 3 (+10% Damage):
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.

Level 4 (+15% Damage):
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.

Level 5 (+5% Damage):
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.

Level 6 (+10% Damage):
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.

Level 7 (+15% Damage):
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.

Level 8 (+30% Damage):
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.

Level 1:
Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns.

Level 2 (+5% Damage):
Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns.

Level 3 (+10% Damage):
Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns.

Level 4 (+15% Damage):
Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns.

Level 5 (+5% Damage):
Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns.

Level 6 (+10% Damage):
Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns.

Level 7 (+15% Damage):
Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns.

Level 8 (This attack ignores Defense):
Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns. This attack ignores Defense.

Level 1:
Deal Physical damage to target enemy and Stun them for 1 turn. This attack can't be Evaded.

Level 2 (+5% Damage):
Deal Physical damage to target enemy and Stun them for 1 turn. This attack can't be Evaded.

Level 3 (+10% Damage):
Deal Physical damage to target enemy and Stun them for 1 turn. This attack can't be Evaded.

Level 4 (+15% Damage):
Deal Physical damage to target enemy and Stun them for 1 turn. This attack can't be Evaded.

Level 5 (+5% Damage):
Deal Physical damage to target enemy and Stun them for 1 turn. This attack can't be Evaded.

Level 6 (+10% Damage):
Deal Physical damage to target enemy and Stun them for 1 turn. This attack can't be Evaded.

Level 7 (+15% Damage):
Deal Physical damage to target enemy and Stun them for 1 turn. This attack can't be Evaded.

Level 8 (If the target has no Protection, reset Pulverize's ability cooldown) (Omega):
Deal Physical damage to target enemy and Stun them for 1 turn. Then, if the target has no Protection, reset Pulverize's ability cooldown. This attack can't be Evaded.

Level 1:
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 50% less damage, limited once per turn.

Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance

Level 2 (-5% Damage Penalty):
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 45% less damage, limited once per turn.

Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance

Level 3 (-5% Damage Penalty):
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 40% less damage, limited once per turn.

Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance

Level 4 (-5% Damage Penalty):
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 35% less damage, limited once per turn.

Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance

Level 5 (-5% Damage Penalty):
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 30% less damage, limited once per turn.

Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance

Level 6 (-5% Damage Penalty):
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 25% less damage, limited once per turn.

Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance

Level 7 (-5% Damage Penalty):
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 20% less damage, limited once per turn.

Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance

Level 8 (When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection) (Zeta):
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 50% less damage, limited once per turn. When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection

Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance

Level 1:
When Chewbacca deals damage to an enemy, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +10% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.

Level 2 (+2% Offense):
When Chewbacca deals damage to an enemy, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +12% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.

Level 3 (+3% Offense):
When Chewbacca deals damage to an enemy, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +15% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.

Level 4 (+2% Offense):
When Chewbacca deals damage to an enemy, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +17% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.

Level 5 (+3% Offense):
When Chewbacca deals damage to an enemy, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +20% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.

Level 6 (+2% Offense):
When Chewbacca deals damage to an enemy, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +22% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.

Level 7 (+3% Offense):
When Chewbacca deals damage to an enemy, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +25% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.

Level 8 (Chewbacca is immune to Ability Block and Cooldown Increase) (Zeta):
Chewbacca is immune to Ability Block and Cooldown Increase. When Chewbacca deals damage to an enemy, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +10% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.

Crew member
Chewbacca is required for Han's Millennium Falcon.

Obtainable from
One Famous Wookiee Legendary Event (Requires Bounty Hunters)