Jango Fett

Overview
Notorious Bounty Hunter that exploits debuffed foes and inflicts Burning

Tags
Dark Side, Bounty Hunters, Scoundrel, Attacker

Level 1:
Deal Physical damage to target enemy and gain 5% offense for each enemy suffering a debuff during this attack.

Level 2 (+5% Damage):
Deal Physical damage to target enemy and gain 5% offense for each enemy suffering a debuff during this attack.

Level 3 (+10% Damage):
Deal Physical damage to target enemy and gain 5% offense for each enemy suffering a debuff during this attack.

Level 4 (+10% Offense):
Deal Physical damage to target enemy and gain 15% offense for each enemy suffering a debuff during this attack.

Level 5 (+5% Damage):
Deal Physical damage to target enemy and gain 15% offense for each enemy suffering a debuff during this attack.

Level 6 (+10% Damage):
Deal Physical damage to target enemy and gain 15% offense for each enemy suffering a debuff during this attack.

Level 7 (+15% Damage):
Deal Physical damage to target enemy and gain 15% offense for each enemy suffering a debuff during this attack.

Level 8 (If the target enemy was suffering a debuff, Jango Fett attacks again) (Omega):
Deal Physical damage to target enemy and gain 15% offense for each enemy suffering a debuff during this attack. If the target enemy was suffering a debuff, Jango Fett attacks again.

Level 1:
Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity to target enemy for 2 turns.

Level 2 (+5% Damage):
Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity to target enemy for 2 turns.

Level 3 (+10% Damage):
Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity to target enemy for 2 turns.

Level 4 (+15% Damage):
Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity to target enemy for 2 turns.

Level 5 (+5% Damage):
Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity to target enemy for 2 turns.

Level 6 (+10% Damage):
Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity to target enemy for 2 turns.

Level 7 (+15% Damage):
Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity to target enemy for 2 turns.

Level 8 (Add Stagger for 2 turns) (Omega):
Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity and Stagger to target enemy for 2 turns.

Level 1:
Inflict Burning for 2 turns then deal Physical damage to all enemies. This attack can't be Evaded.

Level 2 (+10% Damage):
Inflict Burning for 2 turns then deal Physical damage to all enemies. This attack can't be Evaded.

Level 3 (+15% Damage):
Inflict Burning for 2 turns then deal Physical damage to all enemies. This attack can't be Evaded.

Level 4 (Burning Duration +1):
Inflict Burning for 3 turns then deal Physical damage to all enemies. This attack can't be Evaded.

Level 5 (+5% Damage):
Inflict Burning for 3 turns then deal Physical damage to all enemies. This attack can't be Evaded.

Level 6 (+10% Damage):
Inflict Burning for 3 turns then deal Physical damage to all enemies. This attack can't be Evaded.

Level 7 (+15% Damage):
Inflict Burning for 3 turns then deal Physical damage to all enemies. This attack can't be Evaded.

==== Level 8 (Conflagration on Target Character: Lose 25% Max Health (stacking) if they were suffering a debuff. Conflagration on Target Raid Boss: Lose 10% Tenacity (stacking) if they were suffering a debuff) (Omega): ==== Inflict Burning for 3 turns then deal Physical damage to all enemies. This attack can't be Evaded.

Conflagration on Target Character: Lose 25% Max Health (stacking) if they were suffering a debuff.

Conflagration on Target Raid Boss: Lose 10% Tenacity (stacking) if they were suffering a debuff.

Level 1:
Scoundrel allies have +5 Speed and all enemies have -10% Tenacity. Enemies that are suffering from Burning cannot gain bonus Turn Meter.

Level 2 (+5 Speed):
Scoundrel allies have +10 Speed and all enemies have -10% Tenacity. Enemies that are suffering from Burning cannot gain bonus Turn Meter.

Level 3 (-10% Tenacity):
Scoundrel allies have +10 Speed and all enemies have -20% Tenacity. Enemies that are suffering from Burning cannot gain bonus Turn Meter.

Level 4 (+10 Speed):
Scoundrel allies have +20 Speed and all enemies have -20% Tenacity. Enemies that are suffering from Burning cannot gain bonus Turn Meter.

Level 5 (Add Contract: Damage a debuffed enemy):
Scoundrel allies have +20 Speed and all enemies have -20% Tenacity. Enemies that are suffering from Burning cannot gain bonus Turn Meter.

When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Damage a debuffed enemy 20 times. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.

Level 6 (-20% Tenacity):
Scoundrel allies have +20 Speed and all enemies have -40% Tenacity. Enemies that are suffering from Burning cannot gain bonus Turn Meter.

When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Damage a debuffed enemy 20 times. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.

Level 7 (+10 Speed):
Scoundrel allies have +30 Speed and all enemies have -40% Tenacity. Enemies that are suffering from Burning cannot gain bonus Turn Meter.

When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Damage a debuffed enemy 20 times. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.

Level 8 (Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve) (Zeta):
Scoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are suffering from Burning cannot gain bonus Turn Meter. Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Damage a debuffed enemy 20 times. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.

Level 1:
Jango Fett has +25% Defense Penetration and +5% Max Health.

At the start of battle, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.

Level 2 (+10% Defense Penetration):
Jango Fett has +35% Defense Penetration and +5% Max Health.

At the start of battle, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.

Level 3 (+10% Max Health):
Jango Fett has +35% Defense Penetration and +15% Max Health.

At the start of battle, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.

Level 4 (+15% Defense Penetration):
Jango Fett has +50% Defense Penetration and +15% Max Health.

At the start of battle, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.

Level 5 (+15% Max Health):
Jango Fett has +50% Defense Penetration and +30% Max Health.

At the start of battle, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.

Level 6 (+50% Defense Penetration):
Jango Fett has +100% Defense Penetration and +30% Max Health.

At the start of battle, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.

Level 7 (+20% Max Health):
Jango Fett has +100% Defense Penetration and +50% Max Health.

At the start of battle, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.

Level 8 (Enemies defeated on his turn cannot be Revived) (Zeta):
Jango Fett has +100% Defense Penetration and +50% Max Health. Enemies defeated on his turn cannot be Revived.

At the start of battle, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.

Level 1:
Whenever Jango Fett receives Rewards from a Contract, he gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Jango Fett gains +25% Offense.

Level 2 (+25% Offense):
Whenever Jango Fett receives Rewards from a Contract, he gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Jango Fett gains +50% Offense.

Level 3 (Add Payout: Jango Fett gains Damage Immunity for 2 turns, which cannot be Dispelled or prevented) (Omega):
Whenever Jango Fett receives Rewards from a Contract, he gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Jango Fett gains Damge Immunity for 2 turns, which cannot be Dispelled or prevented, and +50% Offense.

Obtainable from
Light Side Battles 8-D (Hard)

Shipments

Chromium Data Cards

Bounty Hunters faction Packs