Darth Traya

Overview
Sith support who punishes enemies for relying on others

Tags
Dark Side, Sith, Support

Level 1:
Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1.

Level 2 (+5% Damage):
Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1.

Level 3 (+10% Damage):
Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1.

Level 4 (+15% Damage):
Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1.

Level 5 (+5% Damage):
Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1.

Level 6 (+10% Damage):
Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1.

Level 7 (+15% Damage):
Deal Special damage to target enemy and Daze them for 2 turns. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1.

Level 8 (Inflicts all debuffs on allies to target enemy for 1 turn) (Omega):
Deal Special damage to target enemy and Daze them for 2 turns. Traya inflicts all debuffs on allies to target enemy for 1 turn. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1.

Level 1:
Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded.

Level 2 (+5% Damage):
Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded.

Level 3 (+10% Damage):
Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded.

Level 4 (+15% Damage):
Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded.

Level 5 (+5% Damage):
Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded.

Level 6 (+10% Damage):
Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded.

Level 7 (+15% Damage):
Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded.

Level 8 (+30% Damage):
Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded.

Level 1:
Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (20%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.

Isolate: Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn

Level 2 (+5% Protection):
Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (25%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.

Isolate: Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn

Level 3 (+5% Protection):
Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (30%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.

Isolate: Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn

Level 4 (+5% Protection):
Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (35%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.

Isolate: Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn

Level 5 (+5% Protection):
Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (40%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.

Isolate: Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn

Level 6 (+5% Protection):
Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (45%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.

Isolate: Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn

Level 7 (+5% Protection):
Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Target ally gains Protection Up (50%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.

Isolate: Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn

Level 8 (Reduce target ally's Cooldowns by 1) (Omega):
Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Reduce target ally's cooldowns by 1 and grant them Protection Up (50%) until the end of the encounter. Isolation can't be copied, dispelled, or Resisted. This attack can't be Evaded.

Isolate: Can't gain buffs; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn

Level 1:
Sith allies have +25% Critical Avoidance and +25% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health.

Level 2 (+5% Critical Avoidance):
Sith allies have +30% Critical Avoidance and +25% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health.

Level 3 (+5% Potency):
Sith allies have +30% Critical Avoidance and +30% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health.

Level 4 (+5% Critical Avoidance):
Sith allies have +35% Critical Avoidance and +30% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health.

Level 5 (+5% Potency):
Sith allies have +35% Critical Avoidance and +35% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health.

Level 6 (+5% Critical Avoidance):
Sith allies have +40% Critical Avoidance and +35% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health.

Level 7 (+5% Potency):
Sith allies have +40% Critical Avoidance and +40% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health.

==== Level 8 (When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn) (Zeta): ==== Sith allies have +25% Critical Avoidance and +25% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. When an enemy uses an ability out side of their turn they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn they lose 50% Offense until the end of their next turn.

Level 1:
When an ally suffers a debuff, Darth Traya gains +4% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus of Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.

Level 2 (+1% Protection):
When an ally suffers a debuff, Darth Traya gains +5% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus of Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.

Level 3 (+1% Protection):
When an ally suffers a debuff, Darth Traya gains +6% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus of Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.

Level 4 (+1% Protection):
When an ally suffers a debuff, Darth Traya gains +7% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus of Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.

Level 5 (+1% Protection):
When an ally suffers a debuff, Darth Traya gains +8% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus of Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.

Level 6 (+1% Protection):
When an ally suffers a debuff, Darth Traya gains +9% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus of Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.

Level 7 (+1% Protection):
When an ally suffers a debuff, Darth Traya gains +10% Bonus Protection (stacking) until the end of her next turn. When allied Darth Nihilus of Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.

Level 8 (At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled) (Zeta):
When an ally suffers a debuff, Darth Traya gains +4% Bonus Protection (stacking) until the end of her next turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled. When allied Darth Nihilus of Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.

Obtainable from
The Sith Triumvirate Raid - Heroic Tier