Ghost

Overview
Elusive Rebel attacker that reduces enemy Potency and wreaks havok with Rebel allies

Tags
Light Side, Rebel, Phoenix, Attacker, Cargo Ship

Level 1:
Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

Level 2 (+5% Damage):
Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

Level 3 (+10% Damage):
Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

Level 4 (+15% Damage):
Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

Level 5 (+5% Damage):
Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

Level 6 (+10% Damage):
Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

Level 7 (+15% Damage):
Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

Level 8 (+30% Damage):
Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

Level 1:
All enemies have -10% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

Level 2 (-2% Potency):
All enemies have -12% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

Level 3 (-3% Potency):
All enemies have -15% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

Level 4 (-2% Potency):
All enemies have -17% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

Level 5 (-3% Potency):
All enemies have -20% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

Level 6 (-2% Potency):
All enemies have -22% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

Level 7 (-3% Potency):
All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

Level 8 (When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle):
All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle.

Level 1:
The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 55% less damage.

Level 2 (-5% Damage Penalty):
The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 50% less damage.

Level 3 (-5% Damage Penalty):
The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 45% less damage.

Level 4 (Stealth Duration +1):
The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 45% less damage.

Level 5 (-5% Damage Penalty):
The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 40% less damage.

Level 6 (-5% Damage Penalty):
The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 35% less damage.

Level 7 (Stealth Duration +1):
The Ghost and target other ally gain Stealth for 4 turns. Then, call target ally and two Rebel allies to Assist, dealing 35% less damage.

Level 8 (-15% Damage Penalty):
The Ghost and target other ally gain Stealth for 4 turns. Then, call target ally and two Rebel allies to Assist, dealing 20% less damage.

Level 1:
Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

Level 2 (+5% Damage):
Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

Level 3 (+10% Damage):
Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

Level 4 (+10% Bonus Damage):
Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

Level 5 (+5% Damage):
Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

Level 6 (+10% Damage):
Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

Level 7 (+10% Bonus Damage):
Deal Physical damage to all enemies and deal 30% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

Level 8 (+15% Damage and +10% Bonus Damage):
Deal Physical damage to all enemies and deal 40% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

Level 1:
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 5% Turn Meter for each debuffed enemy.

Level 2 (+2% Turn Meter Gain):
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 7% Turn Meter for each debuffed enemy.

Level 3 (+3% Turn Meter Gain):
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 10% Turn Meter for each debuffed enemy.

Level 4 (+2% Turn Meter Gain):
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 12% Turn Meter for each debuffed enemy.

Level 5 (+3% Turn Meter Gain):
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 15% Turn Meter for each debuffed enemy.

Level 6 (+2% Turn Meter Gain):
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 17% Turn Meter for each debuffed enemy.

Level 7 (+3% Turn Meter Gain):
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 20% Turn Meter for each debuffed enemy.

Level 8 (+10% Turn Meter Gain):
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 30% Turn Meter for each debuffed enemy.

Level 1:
Enter Battle: Inflict Critical Chance Down on all enemies for 1 turn.

Level 2 (Critical Chance Down Duration +1):
Enter Battle: Inflict Critical Chance Down on all enemies for 2 turns.

Level 3 (Also inflict Target Lock on enemies that suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted):
Enter Battle: Inflict Critical Chance Down on all enemies for 2 turns and inflict Target Lock an enemies who suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted.

Crew
The Ghost requires the characters Hera Syndulla, Kanan Jarrus, and Garazeb "Zeb" Orelios.

Obtainable from
Fleet Shipments

Shipments

Fleet Data Cards

Rebel Roundup Assault Battle (requires Bounty Hunters or Imperial Troopers)

Contraband Cargo (requires Cargo Ships)

Dark Side Hard Battle 9-C

Achievement rewards