Han's Millennium Falcon

Overview
Highly-modified Rebel Attacker that specializes in assists and shows up at just the right time

Tags
Light Side, Rebel, Scoundrel, Attacker, Cargo Ship

Level 1:
Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

Level 2 (+5% Damage):
Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

Level 3 (+10% Damage):
Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

Level 4 (+15% Damage):
Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

Level 5 (+5% Damage):
Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

Level 6 (+10% Damage):
Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

Level 7 (+15% Damage):
Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

Level 8 (+50% Assist chance):
Deal Physical damage to target enemy and call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

Level 1:
The Falcon dispels all debuffs from itself, recovers 25% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

Level 2 (+5% Health recovery):
The Falcon dispels all debuffs from itself, recovers 30% Health and 25% Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

Level 3 (+5% Protection recovery):
The Falcon dispels all debuffs from itself, recovers 30% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

Level 4 (+5% Health recovery):
The Falcon dispels all debuffs from itself, recovers 35% Health and 30% Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

Level 5 (+5% Protection recovery):
The Falcon dispels all debuffs from itself, recovers 35% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

Level 6 (+5% Health recovery):
The Falcon dispels all debuffs from itself, recovers 40% Health and 35% Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

Level 7 (+5% Protection):
The Falcon dispels all debuffs from itself, recovers 40% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

Level 8 (+10% Health and Protection recovery and +20% Turn Meter):
The Falcon dispels all debuffs from itself, recovers 50% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 35% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

Level 1:
Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

Level 2 (+5% Damage):
Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

Level 3 (+10% Damage):
Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

Level 4 (+15% Damage):
Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

Level 5 (+5% Damage):
Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

Level 6 (+10% Damage):
Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

Level 7 (+15% Damage):
Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

Level 8 (+15% More Damage):
Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 25% more damage for each Dark Side and each Empire enemy.

Level 1:
All allies gain 5% Critical Chance, doubled for Rebel allies, The Falcon has a 30% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 1 turn.

Level 2 (+5% Assist Chance):
All allies gain 5% Critical Chance, doubled for Rebel allies, The Falcon has a 35% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 1 turn.

Level 3 (+2% Critical Chance):
All allies gain 7% Critical Chance, doubled for Rebel allies, The Falcon has a 35% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 1 turn.

Level 4 (+5% Assist Chance):
All allies gain 7% Critical Chance, doubled for Rebel allies, The Falcon has a 40% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 1 turn.

Level 5 (Critical Damage Up duration +1):
All allies gain 7% Critical Chance, doubled for Rebel allies, The Falcon has a 40% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns.

Level 6 (+3% Critical Chance):
All allies gain 10% Critical Chance, doubled for Rebel allies, The Falcon has a 40% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns.

Level 7 (+10% Assist Chance):
All allies gain 10% Critical Chance, doubled for Rebel allies, The Falcon has a 50% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns.

Level 8 (When another Rebel ally is inflicted with 3 or more different debuffs, the Falcon dispels all debuffs on them):
All allies gain 10% Critical Chance, doubled for Rebel allies, The Falcon has a 50% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns. Additionally, when another Rebel ally is inflicted with 3 or more debuffs, the Falcon dispels all debuffs on them.

Level 1:
Grant all other allies Foresight for 2 turns.

Level 2 (Reduce the cooldowns of the allied Rebel Capital Ship by 1 for all abilities except Call Reinforcement):
Grant all other allies Foresight for 2 turns and reduce the cooldowns of the allied Rebel Capital Ship by 1 for all abilities except Call Reinforcement.

Level 3 (Call all Rebel allies to assist):
Grant all other allies Foresight for 2 turns and call all Rebel allies to Assist. Additionally, reduce the cooldowns of the allied Rebel Capital Ship by 1 for all abilities except Call Reinforcement.

Crew
The crew for Han's Millennium Falcon are both the characters Han Solo and Chewbacca.

Obtainable from
Han's Millennium Falcon is obtainable from the Flight of the Falcon Legendary Event (requires Bounty Hunters Ships)