Commander Luke Skywalker

Overview
Determined Rebel hero who can ignore debuffs or ignore Taunts

Tags
Light Side, Rebel, Attacker

Level 1:
Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns.

Level 2 (+5% Damage):
Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns.

Level 3 (+10% Damage):
Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns.

Level 4 (+15% Damage):
Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns.

Level 5 (+5% Damage):
Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns.

Level 6 (+10% Damage):
Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns.

Level 7 (+15% Damage):
Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns.

Level 8 (If the target enemy already had Speed Down, remove 30% Turn Meter and if the target already had Defense Down, inflict Stun for 1 turn) (Omega):
Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. If the target already had Speed Down, remove 30% Turn Meter. If the target already had Defense Down, inflict Stun for 1 turn.

Level 1:
Deal Physical damage to target enemy. Dispel all buffs on them, and inflict Tenacity Down for 2 turns.

Level 2 (+5% Damage):
Deal Physical damage to target enemy. Dispel all buffs on them, and inflict Tenacity Down for 2 turns.

Level 3 (+10% Damage):
Deal Physical damage to target enemy. Dispel all buffs on them, and inflict Tenacity Down for 2 turns.

Level 4 (+15% Damage):
Deal Physical damage to target enemy. Dispel all buffs on them, and inflict Tenacity Down for 2 turns.

Level 5 (+5% Damage):
Deal Physical damage to target enemy. Dispel all buffs on them, and inflict Tenacity Down for 2 turns.

Level 6 (+10% Damage):
Deal Physical damage to target enemy. Dispel all buffs on them, and inflict Tenacity Down for 2 turns.

Level 7 (+15% Damage):
Deal Physical damage to target enemy. Dispel all buffs on them, and inflict Tenacity Down for 2 turns.

Level 8 (Remove 100% Turn Meter, inflict Buff Immunity for 2 turns, and reduce the cooldown of this ability by 1 if the target didn't have full Health) (Omega):
Deal Physical damage to target enemy. Dispel all buffs on them, remove 100% Turn Meter, and inflict Buff Immunity and Tenacity Down for 2 turns. Reduce the cooldown of this ability by 1 if the target didn't have full Health.

Level 1:
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 10% Health. If Luke doesn't have the Call to Action unique buff, he gains it until the next time this ability is used.

Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be dispelled or prevented.

Level 2 (+5% Heal):
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 15% Health. If Luke doesn't have the Call to Action unique buff, he gains it until the next time this ability is used.

Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be dispelled or prevented.

Level 3 (+5% Heal):
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 20% Health. If Luke doesn't have the Call to Action unique buff, he gains it until the next time this ability is used.

Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be dispelled or prevented.

Level 4 (+5% Heal):
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 25% Health. If Luke doesn't have the Call to Action unique buff, he gains it until the next time this ability is used.

Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be dispelled or prevented.

Level 5 (+5% Heal):
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 30% Health. If Luke doesn't have the Call to Action unique buff, he gains it until the next time this ability is used.

Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be dispelled or prevented.

Level 6 (+5% Heal):
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 35% Health. If Luke doesn't have the Call to Action unique buff, he gains it until the next time this ability is used.

Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be dispelled or prevented.

Level 7 (+5% Heal):
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 40% Health. If Luke doesn't have the Call to Action unique buff, he gains it until the next time this ability is used.

Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be dispelled or prevented.

Level 8 (Luke recovers 40% Protection) (Omega):
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 40% Health and 40% Protection. If Luke doesn't have the Call to Action unique buff, he gains it until the next time this ability is used.

Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be dispelled or prevented.

Level 2 (+10% Defense):
Rebel allies have +30% Counter Chance, +40% Defense, and +5% Offense.

Level 3 (+5% Offense):
Rebel allies have +30% Counter Chance, +40% Defense, and +10% Offense.

Level 4 (+10% Counter Chance):
Rebel allies have +40% Counter Chance, +40% Defense, and +10% Offense.

Level 5 (+10% Defense):
Rebel allies have +40% Counter Chance, +50% Defense, and +10% Offense.

Level 6 (+5% Offense):
Rebel allies have +40% Counter Chance, +50% Defense, and +15% Offense.

Level 7 (+10% Counter Chance):
Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense.

Level 8 (Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter) (Zeta):
Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter.

Level 1:
While Luke doesn't have Call to Action. he has +5% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Level 2 (+5% Counter Chance):
While Luke doesn't have Call to Action. he has +10% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Level 3 (+10% Counter Chance):
While Luke doesn't have Call to Action. he has +20% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Level 4 (+5% Counter Chance):
While Luke doesn't have Call to Action. he has +25% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Level 5 (+10% Counter Chance):
While Luke doesn't have Call to Action. he has +35% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Level 6 (+5% Counter Chance):
While Luke doesn't have Call to Action. he has +40% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Level 7 (+10% Counter Chance):
While Luke doesn't have Call to Action. he has +50% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Level 8 (While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity) (Zeta):
While Luke doesn't have Call to Action. he has 50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Level 1:
Luke has +10% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.

Level 2 (+5% Potency):
Luke has +15% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.

Level 3 (+5% Potency):
Luke has +20% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.

Level 4 (+5% Potency):
Luke has +25% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.

Level 5 (+5% Potency):
Luke has +30% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.

Level 6 (+5% Potency):
Luke has +35% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.

Level 7 (+5% Potency):
Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.

Level 8 (Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount) (Zeta):
Luke has +10% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount.

Obtainable from
Luke Skywalker - Hero's Journey (Requires seven star Luke Skywalker (Farmboy), Obi Wan Kenobi (Old Ben), Princess Leia, R2-D2, and Stormtrooper Han)